Unity - InTerra ~ Terrain Features | VFX Shaders v1.3.0
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Unity - InTerra ~ Terrain Features | VFX Shaders v1.3.0
Shaders | Textures | 93.18 MB
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Category: Other 3D
Unity - InTerra ~ Terrain Features | VFX Shaders v1.3.0
The main feature of this Asset is the visual integration of Objects into Terrain.
It was designed to be as realistic and seamless as possible and it will help you to create very diverse and unique terrains. It is also very easy to use, there is no need for script attachment, you just choose the shader as you can see in the video.
There are also a lot of options for Terrain texturing so you can hide the texture repetition, use heightmap blending, triplanar mapping or automatic steep slopes texturing.
There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for Universal Render Pipeline.
Built-in shaders are supported for PC(Windows), Linux and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile devices).
URP shaders are currently supported for PC(Windows) and are available only from version 2021.2.0f1.
If you are using URP it is needed for the Shader Variant Limit (in Edit/Preferences/Shader Graph) to be set at least to 576!
You can see the list of the shaders features in Technical details.
The folders in version for Unity 2021.2.0f1 were rearranged so you can deselect the Built-in or URP folder before the import if you don't need it.
If you have any questions or problems you can visit InTerra Forum Thread.
Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.
The main feature of this Asset is the visual integration of Objects into Terrain.
It was designed to be as realistic and seamless as possible and it will help you to create very diverse and unique terrains. It is also very easy to use, there is no need for script attachment, you just choose the shader as you can see in the video.
There are also a lot of options for Terrain texturing so you can hide the texture repetition, use heightmap blending, triplanar mapping or automatic steep slopes texturing.
There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for Universal Render Pipeline.
Built-in shaders are supported for PC(Windows), Linux and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile devices).
URP shaders are currently supported for PC(Windows) and are available only from version 2021.2.0f1.
If you are using URP it is needed for the Shader Variant Limit (in Edit/Preferences/Shader Graph) to be set at least to 576!
You can see the list of the shaders features in Technical details.
The folders in version for Unity 2021.2.0f1 were rearranged so you can deselect the Built-in or URP folder before the import if you don't need it.
If you have any questions or problems you can visit InTerra Forum Thread.
Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.