Mavis Dracula
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Category: Other 3D
Mavis Dracula
From movie Hotel_Transylvania
---------------
Model:
- High/Medium poly
- consists of multiple objects
---------------
Parts:
-Body
-Raven hair (poly and Maya Xgen)
-Eyeballs.. (pupil,iris,reflection layer)
-Mouth.. (Tongue,Upperteeth,Lower_teeth)
-Face
-Mavis Cloth..
-Underwear..
---------------
Poly Count:
-Include Mavis_Cloth* (Smoothed,Unsmoothed)
Verts: 194172,31679
Edges: 379868,56115
Faces: 186028,24750
Tris: 372056,49228
Model use combination of Mesh Color (Vertex Color) and textures (png) (Linear color space)
---------------
Rig:
-Only body
-SkinCluster
-Skinning Method: Dual quaternion
---------------
Formats:
.ma(Maya)
.fbx
.obj(no rig)
paths of textures are relative to maya project
standard materials:blinn,phong,lambert
----------------------------
* smoothed level between 0-2, the number of polygons may vary (hidden geometry)
Autodesk Maya 2018 (.ma, .mb)34.9 MB
Autodesk FBX 2018 (.fbx)34.9 MB
OBJ (.obj, .mtl)34.9 MB
Maya Mel Script (.mel)34.9 MB
From movie Hotel_Transylvania
---------------
Model:
- High/Medium poly
- consists of multiple objects
---------------
Parts:
-Body
-Raven hair (poly and Maya Xgen)
-Eyeballs.. (pupil,iris,reflection layer)
-Mouth.. (Tongue,Upperteeth,Lower_teeth)
-Face
-Mavis Cloth..
-Underwear..
---------------
Poly Count:
-Include Mavis_Cloth* (Smoothed,Unsmoothed)
Verts: 194172,31679
Edges: 379868,56115
Faces: 186028,24750
Tris: 372056,49228
Model use combination of Mesh Color (Vertex Color) and textures (png) (Linear color space)
---------------
Rig:
-Only body
-SkinCluster
-Skinning Method: Dual quaternion
---------------
Formats:
.ma(Maya)
.fbx
.obj(no rig)
paths of textures are relative to maya project
standard materials:blinn,phong,lambert
----------------------------
* smoothed level between 0-2, the number of polygons may vary (hidden geometry)
Formats:
Autodesk Maya 2018 (.ma, .mb)34.9 MB
Autodesk FBX 2018 (.fbx)34.9 MB
OBJ (.obj, .mtl)34.9 MB
Maya Mel Script (.mel)34.9 MB