Solid Angle Maya to Arnold v2.0.2.3 Maya 2016 - 2018 Win/Mac/Lnx

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Solid Angle Maya to Arnold v2.0.2.3 Maya 2016 - 2018 Win/Mac/Lnx
Solid Angle Maya to Arnold v2.0.2.3 Maya 2016 ? 2018 Win/Mac/Lnx
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Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

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