Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
Numerion Carbon v2.15.1 Maya 2018 - 2022 Win

Numerion Carbon v2.15.1 Maya 2018 - 2022 Win
Numerion Carbon v2.15.1 Maya 2018 - 2022 Win
Info:
Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.

What's New :
2.15.1
- Add optional node list feature to Carbon Flow.
- Add collision activation to Carbon Cloth and Carbon Morph. This allows removal of collision between the corresponding Carbon Cloth / Carbon Morph and itself and all other Carbon nodes in the simulation.
- Carbon Garment Processor:
- Change Deformer Reference default behavior. If no Optional Deformer reference panels are specified, the Simulation panels (i.e.
Carbon Cloth Start Meshes) will be used as Deformer's Driver Reference panels.
- Fix issues in Carbon Garment Processor when trying to "Edit Detail Assignments" on geometry that is not colored.
- Macros:
- Button(s) macro:
- Automatically create Rigid Body output meshes.
- Improve handling of invalid inputs.
- Add progress window to "Carbon Create Body Output Meshes" macro.
- Extend "Swap Cloth Reference Meshes" macro to allow changing of cloth models.
- Improve "Rigid - Cloth Welding" and "Actor - Cloth Welding" macro.
- Significantly improve the evaluation speed of Carbon Flow when using Maya fields/fluids. Some setups can see a 100+-fold improvement.
- Fix issues with Carbon Stitching Reference interpolation during Lead Simulation.
- Fix Carbon Actor and Carbon Rigid Physics Draw visualization logic.
10-Aug-21 Admin 161 0
Related articles

Adding comment

39+352=???
OR Login with: