Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
Gilberto Magno - Workshop Character for Games

Gilberto Magno - Workshop Character for Games
Gilberto Magno ? Workshop Character for Games
Info:
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.

Each class will contain practical video with my workflow explaining each step with exercise to week.

Pre-requisite:
It needs basic or intermediate knowledge аbout: Zbrush, Maya and Photoshop or equivalent software.

The student will have knowledge of the process used in the creation of next-gen characters, from modeling, bakes maps and textures to the final presentation, following an pipeline used in the industry.

Seriousness and commitment are essential in this course.

Schedule:
High Poly

Week 01 ? Understanding the concept / Starting modeling / Overall Blockout
Week 02 ? Overall modeling of acessories
Week 03 ? Clean up topology
Week 04 ? Finishing the high poly modeling

Low Poly

Week 05- Retopology
Week 06 ? Uv?s / Hair cards

Texturing

week 07 ? Map Bakes
week 08 ? Textures

Final Presentation

week 09 ? Understanding Shaders / Marmoset Toolbag
week 10 ? Render / Final presentation

Used Softwares:
Zbrush, Maya, Substance Painter , Photoshop, Marmoset, xNormal (You can use equivalent softwares because the ws is based in workflow)
13-Apr-20 Admin 377 0
Related articles

Adding comment

32+373=???
OR Login with: