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Solid Angle Cinema4D To Arnold v1.6.2 for Cinema4D R16/R17/R18 Win/Mac

Solid Angle Cinema4D To Arnold v1.6.2 for Cinema4D R16/R17/R18 Win/Mac
Solid Angle Cinema4D To Arnold v1.6.2 for Cinema4D R16/R17/R18 Win/Mac
Info:
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Release Date
January 23, 2017
This version uses the Arnold 4.2.16.1 core.
ENHANCEMENTS
Support for custom bucket size in the IPR
Users can now select different bucket sizes for the render and the IPR.
Select specific frames of a sequence in the Tx Manager
Users can now define to convert only specific frames of image sequences to TX.
Support for the render override of the Alembic Object in the IPR
The Alembic object has an ‘Override Object for Rendering’ parameter, where the user can define an alembic file used exclusively in the render. This object is now displayed in the IPR as well.
Change the Defer StandIn Load parameter of the Arnold Procedural to Load at init
Change Ignore motion blur to Enable motion blur in the IPR window menu
FIXES
IPR doesn’t update when you select cameras from Camera list
Channel button in IPR Window freezes Cinema 4D on OSX
Remove the unnecessary shader link option from Arnold Sky’s Type parameter
API
Use a custom display driver in the IPR
This addition allows third-parties to use a custom display driver for rendering or in an IPR session to display the render in an external viwer (e.g. Aton).
Separate override flags in the Instancer API
This change makes the usage of shape overrides (e.g. visibility, opaque, etc.) of the Instancer API more cleaner.

09-Feb-17 Admin 926 0
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