Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
[Tutorials] 4 Modules Project Files Included MP4

[Tutorials] 4 Modules Project Files Included MP4
4 Modules Project Files Included MP4
Title: Uartsy - Creating Stylized Game Weapons

In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:

How to analyze concepts and plan out the creation of an asset

Fundamental hard surface modeling techniques

Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping

How to bake clean Normal maps and AO maps in XNormal

An effective workflow for creating stylized hand-painted texture maps in 3DCoat



Course Outline Project 1 : Concept And Block In
Key Takeaways

Analyzing the Concept

Blocking out the Weapon in Maya

Importing the Low Poly Model into ZBrush and preparing the model for sculpting



Project 2 : Sculpting Forms
Key Takeaways

Sculpting the secondary forms of the concept in ZBrush

Sculpting exaggerated cracks, dings, cuts, etc.

Exporting the Decimated sculpt for retopology



Project 3 : Retopology And Baking
Key Takeaways

Refining the Low Polygon Model in Maya

Creating the UVs in Maya

Creating the Normal map in XNormal

Creating the AO map in XNormal

Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal

Setting up the model in 3D Coat



Project 4 : Texturing And Rendering
Key Takeaways

Creating the final Diffuse map in 3D Coat

Creating the Specular map in Photoshop

Evaluating the asset in Marmoset

Finishing Touches
05-Apr-16 Admin 847 0
Related articles

Adding comment

33+90=???
OR Login with: