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[Tutorials] Uartsy - Creating Stylized Game Weapons

[Tutorials] Uartsy - Creating Stylized Game Weapons

Uartsy - Creating Stylized Game Weapons
Software: ZBrush, Maya, 3DCoat | Project Files: Included | 1.75 GB

In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.

The 5 most important lessons:
  1. How to analyze concepts and plan out the creation of an asset
  2. Fundamental hard surface modeling techniques
  3. Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
  4. How to bake clean Normal maps and AO maps in XNormal
  5. An effective workflow for creating stylized hand-painted texture maps in 3DCoat
Course Outline

Project 1 : Concept And Block In

Key Takeaways
  • Analyzing the Concept
  • Blocking out the Weapon in Maya
  • Importing the Low Poly Model into ZBrush and preparing the model for sculpting


Project 2 : Sculpting Forms

Key Takeaways
  • Sculpting the secondary forms of the concept in ZBrush
  • Sculpting exaggerated cracks, dings, cuts, etc.
  • Exporting the Decimated sculpt for retopology


Project 3 : Retopology And Baking

Key Takeaways
  • Refining the Low Polygon Model in Maya
  • Creating the UVs in Maya
  • Creating the Normal map in XNormal
  • Creating the AO map in XNormal
  • Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal
  • Setting up the model in 3D Coat


Project 4 : Texturing And Rendering

Key Takeaways
  • Creating the final Diffuse map in 3D Coat
  • Creating the Specular map in Photoshop
  • Evaluating the asset in Marmoset
  • Finishing Touches


14-Feb-16 Admin 978 0
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