[Tutorials] The Gnomon Workshop - Creating Plants in Maya/Mental Ray: Forest Techniques, Part One

Admin 08-Mar-15 1 470 0 Print
Related Articles
[3DMax] Gnomon Workshop Texture Library Bundle
On 02-Aug-15 by
Gnomon Workshop Texture Library Bundle JPEG | TIFF | Textures | 37.2 GB...
?3DMax] VrayArt VRay Exterior Training Models and work files only
On 04-Jul-15 by
VrayArt VRay Exterior Training Models and work files only max | 3D models |...
[repost] The Archviz Training DVD
On 06-May-16 by
The Archviz Training DVD Video: AVC (.mp4) 1280?720 15fps | Audio: AAC 48KHz...
The Archviz Training DVD - reup
On 04-Apr-15 by
The Archviz Training DVD Video: AVC (.mp4) 1280?720 15fps | Audio: AAC 48KHz...
[3DMax] The Archviz Training DVD - update
On 04-Aug-15 by
The Archviz Training DVD Video: AVC (.mp4) 1280?720 15fps | Audio: AAC 48KHz...
The Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two
On 07-Apr-15 by
The Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray: Forests...
[Max] VrayArt VRay Exterior Training Models and work files only
On 18-Jul-16 by
VrayArt VRay Exterior Training Models and work files only max | 3D models |...

[Tutorials] The Gnomon Workshop - Creating Plants in Maya/Mental Ray: Forest Techniques, Part One
The Gnomon Workshop - Creating Plants in Maya/Mental Ray: Forest Techniques, Part One
English | 9.4 Hours | AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 6.8 GB
Genre: eLearning | Project files Included
You must login to show this link. No account? Create One
In this DVD, Alex thoroughly covers how to create realistic plants using Maya, Paint Effects and Mental Ray. We begin by evaluating the default paint effects library and how to convert the strokes into renderable geometry with mia Materials.
Using Physical Sun/Sky, we create more photorealistic renders through the creation of our own materials in a tonemapped workflow circumventing the default shaders created by Paint Effects. Everything necessary to create double sided shaders with realistic glossy reflections and translucency is demonstrated in detail.

We look at mapping all relevant paramaters for more believable shaders via diffuse, bump, reflection and translucency, including how to organize UVs into tiles for variety in our leaf textures. We take an in-depth look at creating ivy with Paint Effects and the Ivy Generator tool and incorporate the discussed techniques for plants and ivy into a cliff scene. All relevant Paint Effects settings are then discussed so that we can create our own custom plant library, all of which culminates in a photorealistic forest trail. We create a variety of plants from scratch including ferns, ground cover clover, spider plants and more, demonstrating how to incorporate them into a complex environment.
http://www.thegnomonworkshop.com/store/product/989/Creating-Plants-in-Maya%7B47%7DMental-Ray#.VPv89OF_2T_

Category: Other 3D
Add Comment