The Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two
The Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two
English | 521 minutes | AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 3.96 GB
Genre: eLearning | Project files Included
Techniques for covering large areas with grass are then explored via curves and instancing. Through the use of instancing, particles and surface emitters, Alex shows how to populate large scenes with grass geometry, rendering millions of polygons with a minimal RAM footprint. Included is an expression based technique for orienting instanced geometry with the normal of the generating surface, an issue less important for plants or trees but often very important for grass.
When elements need to be interactively and precisely placed, Alex also demonstrates the use of a freely available geometry paint script, as well as how to bake particle instances to geometry. Generating textures, miaMaterials and workflow in conjunction with Physical Sun/Sky is thoroughly discussed. Alex also demonstrates how to render and utilize zDepth passes to add post depth-of-field and fog effects, how to render true volumetric fog effects, as well as Photoshop and After Effects post techniques to increase realism through the use of color correction and plug-ins, including Magic Bullet, LensCare and Sapphire.
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