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Udemy - Game asset creation highpoly to lowpoly workflow

Info:
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter!
What you'll learn
- Understand the lowpoly and highpoly workflow
- How to UVunwrap a mesh to avoid baking errors
- Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
- Creating lowpoly and highpoly meshes in Blender 2.8
- Assigning different materials to different parts of same mesh in Blender 2.8
- How to bake perfect normal map in Substance Painter
- Creating layer based procedural materials in Substance Painter
Requirements
- Familiarity with 3D in general and a passion for becoming a 3d game artist
- There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary
Who this course is for:
- The course is intended for those interested in learning lowpoly and highpoly game asset workflow
- Those who want to learn how to bake perfect normal maps and avoid baking errors
27-08-2021, 15:45
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