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Allegorithmic Substance Designer 2019.2.3-2683 Win/Mac

Info:
Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Material authoring
? Create materials with full control and infinite variations.
? Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
2019.2.3
(Released: November 26, 2019)
Fixed:
[Bakers] Crash when baking using a skew map resource with an invalid link
[Bakers] UV sets other than 0 are not taken into account on Embree
[Bakers] ?Bent Normals from Mesh? outputs incorrect results with UV sets other than 0 on DXR
[Bakers] ?UV Set? parameters are reset to ?0? value when reopening baking window
[Bakers] ?Position? outputs a black image with UV sets other than 0
[Content] Smart Auto Tile: sampling issue in 8k
[Content] Atlas Splitter: Shape Detection fails in some cases, precision parameter should be exposed
[Content] Pow does not return the right value in some cases
[Content] Flood Fill to index: incorrect result when published to sbsar
[Library] Crash while loading the session?s first SBS package
[Library] ?Show Resources in the Library by Default? setting is ignored for resources imported directly into the Explorer panel
[Console] Unexpected message in the console when using the node menu
[Parameters] Cannot remove single entry in Output usage list
[3DView] the scene is not reloaded correctly when the scene file is modified on disk[Graph] Node menu filtering is incorrect when using Value outputs
3-12-2019, 22:12
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