New 3d-model ? the wolf. My own concept-design, model and textures. Baked normals, UVW unwrapped, PBR-maps.
Ready to render : Corona Renderer Game Ready
High resolution texture :
-Diffuse (4096?4096) -Reflect (4096?4096) -Normal map (4096?4096) -Glossy (4096?4096) -Tranclusency color(4096?4096) -Tranclusency fraction(4096?4096) *If your engine does not support tranclusency , use the tranclusency fraction map as heat(emissive)
Archive Include .obj and .fbx versions.