Home / Creating High-Res Game Assets in ZBrush and 3DS Max - repost

Creating High-Res Game Assets in ZBrush and 3DS Max - repost

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
Develop a efficient and effective 3DsMax and Zbrush workflow.
How to create stunning high-res assets for a game production pipline.
Create custom alphas in Photoshop and Zbrush for detailing.
Understand additional detailing techniques using Plug-Ins.
Properly present your work in a professional manner.
26-02-2016, 16:11
Go back