We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4.
By the end of this ZBrush and 3ds Max training, you?ll have a solid understanding of how to create compelling stylized creatures for game development.
DOWNLOAD HERE :
http://rapidgator.net/file/be54daefe630cf1f16e7ef97151a6dd8/DTCreatStylizCreForGamesZBrushAnd3dsMax.part1.rar.html
http://rapidgator.net/file/79829f4c50667b626599ef9ddd6b1b5c/DTCreatStylizCreForGamesZBrushAnd3dsMax.part2.rar.html
http://rapidgator.net/file/f6729821dba4733e37f89ed3af2aff82/DTCreatStylizCreForGamesZBrushAnd3dsMax.part3.rar.html