Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.
Topics Covered
Designing for games.
Fleshing out ideas in Adobe Photoshop.
Using Autodesk 3ds Max to resolve the form.
Detailing the concept.
Painting over the 3D render.
Working in the game industry.
Chapters
A Beast is Born
Fleshing out Ideas
Wrapping up the Initial Sketch
Starting the 3D Concept
Working the Model
Getting into Details
Finishing the 3D Concept
Polishing it Off.
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