Lion Skeleton Rig
Previews were rendered with Maya Hardware
Model for subdivision.
Press '3' in maya to see smooth version. Original shape without this look crude
Bones and Controls are in separated layers.
Many controls in rig for paws and claws. Change attributes in control curves to see effect (MMB in Maya with attribute selected in channelbox or just change numbers).
For more details please look larger previews.
There is no environment in scene. If you want to use some background you must: Select active camera > Ctrl+A > Environment > Choose color or procedural or image file.
OBJ, FBX, 3DS formats include only static mesh 3 posed mesh also included in OBJ files Max format include only static mesh, RIG work only in Maya.
Formats:
Autodesk Maya (.ma, .mb) (2 files)5.23 MB
OBJ (.obj, .mtl) (4 files)9.38 MB
Autodesk FBX (.fbx)2.73 MB
3D Studio (.3ds)842 KB
Autodesk 3ds Max 2014 (.max)2.7 MB