Packt - The Art of Doing: Video Game Creation with Python and Pygame

Admin 24-Nov-21 117 0 Print
Related Articles
[3DMax] Gnomon Workshop Texture Library Bundle
On 02-Aug-15 by
Gnomon Workshop Texture Library Bundle JPEG | TIFF | Textures | 37.2 GB...
?3DMax] VrayArt VRay Exterior Training Models and work files only
On 04-Jul-15 by
VrayArt VRay Exterior Training Models and work files only max | 3D models |...
[Video training] Udemy Advanced interior 3d visualisation in 3ds max and V-ray
On 07-Nov-16 by
Udemy Advanced interior 3d visualisation in 3ds max and V-ray Video: AVC...
Udemy Advanced interior 3d visualisation in 3ds max and V-ray
On 05-Jun-16 by
Udemy Advanced interior 3d visualisation in 3ds max and V-ray Video: AVC...
Udemy Advanced interior 3d visualisation in 3ds max and V-ray - repost
On 19-Jan-17 by
Udemy Advanced interior 3d visualisation in 3ds max and V-ray Video: AVC...
[Tutorials] 3DBuzz - Technical Rigging Houdini Volumes 1 - 5
On 20-Mar-16 by
3DBuzz - Technical Rigging Houdini Volumes 1 - 5...
Packt - The Art of Doing: Video Game Creation with Python and Pygame
Packt - The Art of Doing: Video Game Creation with Python and Pygame
Duration 17h 15m Project Files Included MP4
You must login to show this link. No account? Create One
Info:
Have you learned the fundamentals of Python and then asked yourself: what's next? Then this course is for you.
We'll begin by learning the fundamentals of the Pygame library and video game design as we move on to making four incredibly fun, arcade-style games called Feed the Dragon, Click the Clown, Snake, and Burger Dog.
We will then proceed to the concepts of classes and inheritance in Python, which are crucial tools for taking our games to the next level using Sprites and Sprite Groups. If, you have not worked with classes before, you need not worry, we've got you covered. We will spend some time learning more intermediate concepts such as how to use sprites, sprite groups, and various sprite collision detection methods as we move on to making two intermediate-level games called Monster Wrangler and Space Invaders.
The third part of this course focuses on more advanced topics such as creating a tile map and using/reading it to create more complex-level designs, using 2-dimensional vectors to aid with more complex player movements such as running and jumping under forces of friction and gravity, and adding character animations to make our games really come to life! We will apply these concepts as well as all our previous knowledge to make one last game called Zombie Knight, which is the final project.
By the end of this course, you will be able to put forward your own game ideas and feel confident enough in your abilities to create them.
Category: Other 3D
Add Comment