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Artstation - Substance Painter: Pushing Your Texturing Further UPDATED

Artstation - Substance Painter: Pushing Your Texturing Further UPDATED
Artstation - Substance Painter: Pushing Your Texturing Further UPDATED
Duration 1h 10m MP4
Info:
This course with Jay Cummings provides a look into the process of texturing using Substance Painter, taking advantage of its tools and features to create a photo-realistic, game-ready 3D asset. Jay explores the use of resources and accurate references, building up layers of detail based on asset intentions, and how to leverage your layers properly to ensure a clean, high-quality result.

UPDATED WITH PROJECT FILES:
This product includes:

Substance Painter source file (T_FIX_Handdrill_01.spp)
Optimized source file for lower-end PC's (T_FIX_Handdrill_01_LITE.spp)
Hand drill static mesh .fbx
Baked Maps (AO, Curvature, Normal, World Normal, Position, Thickness)
Final Textures (Albedo, AORM & Normal)
07-Sep-21 Admin 210 0
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