Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
Unreal Engine 4 Marketplace Bundle 5 Feb 2019

Unreal Engine 4 Marketplace Bundle 5 Feb 2019
Unreal Engine 4 Marketplace Bundle 5 Feb 2019
Info:

Landscape Auto-Materials by Lincoln Hughes v4.19-4.21

Remove the technical side of UE4?s Landscape creation, with my Master Landscape Auto-Material pack!

Features:

-Procedural foliage generation per layer ? automatically generates where you paint ? with the option of removing it where you want

-Blended Tessellation (Displacement) between multiple material layers

-3 layer procedural auto-texturing, based off of terrain slope angle

-Procedural water height mask with shore material / foliage generation

-Distance blend between different UVs to reduce tiling

-Comes with over 2.5 hours of tutorial video, including material / scene optimization examples

-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)

-Optional World-Machine support for distance textures ? albedo / roughness / normal

-Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)

-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer, and spawn procedural foliage on both. Useful for flower variations, etc

-Paintable puddle material

-Optional World-Space Coordinates (Tri-Planar) for all layers

-Shader is commented on and organized ? easier to understand and learn from

-The product comes with an example map and some free foliage assets and textures from Epic?s Kite demo, all for testing purposes

Riviera House

Architectural Visualization made for Unreal Engine 4.18.

Riviera House is an architectural visualization project made in Unreal Engine 4. If I were to build a house for sure this would be one of the main inspirations: a house with modern design, a fantastic portico, pool and deck, excellent garage, a pool view kitchen and a beautiful living room.

This project had the challenge of creating a lightning that worked well for internal and external area of the house, and the creation of a functional display system. Also there is a little bonus: exchange of facade materials and functional TV!

It comes with a lot of furniture, assets and examples of realistic lightning setup.

External view controller combined with interior cameras
Complete UMG Menu
Change Facade and Portico materials
Turn on/off the TV
Functional analog clock with local time
Cinematics
Walkthrough
Footsteps sound (grass, wood, concrete and carpet)
High Poly Assets
High Resolution Textures
Realistic Lightning Setup Example
Complete blueprint system

ULTRAGlass Shader v4.21

The ULTRAGlass shader is a high quality, highly customizable glass shader which comes with 6 meshes, 5 materials and 15 preset instances for you to experiment with.

The glass shader allows you to customize the aberration, imperfection maps, normal maps, refraction, caustic and base color, and various other variables, which can be seen in the instance window in the images above.

You can add your own normal and imperfection maps to the glass shader, or disable them completely, the choice is yours!

Technical Details

Features:

Photo-realistic glass shader.
Ultra customizable, including features such as imperfection maps, normal maps and aberration.
Includes meshes to test out the materials on.
Various other materials and instances such as opaque glass and glass borders.

Number of Textures:8

Textures & Texture Resolutions:

ImperfectionMap1 ? 1024?1024
ImperfectionMap2 ? 1024?1024
ImperfectionMap3 ? 1024?1024
ImperfectionMap4 ? 1024?1024
NoImperfectionMap ? 1?1
DottedNormal ? 512?512
NoiseNormal ? 512?512
WavyNormal ? 512?512

Do Materials derive from a Master Material with instances as variation: Yes

Number of Materials: 5 Materials, 15 Instances

Number of Meshes: 6

Asset version: 4.21
22-Feb-19 Admin 606 0
Related articles

Adding comment

1+724=???
OR Login with: