Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
Allegorithmic Substance Painter 2.5 WIN

Allegorithmic Substance Painter 2.5 WIN
Allegorithmic Substance Painter 2.5 WIN
Info:
2.5.0

Added :
Add support for AMD Radeon Pro and AMD FirePro GPUs
[Tool] Add support for stroke opacity
[Tool] Add a modifier that allow to continue the last brush stroke
[Iray] Update to support Pascal GPUs
[Viewport] Add support for Color Profiles (LUT)
[Substance] Integrate new framework (SD6 engine)
[UI] Increase “recent file” size list in File menu
[Import] Use category from substances to fill the prefix in the import dialog
[Bakers] Allow to bake 8K textures
[Bakers] Allow to bake non-square resolutions
[Bakers] Improve memory consumption when baking heavy high-poly meshes
[Shelf] Lock shelves (and projects) to forbid concurrent editing and avoid corruptions
[Shelf] Read category and keywords from substances to use them for filtering
[Shelf] Allow to exclude ressources from the result of a search query
[Shelf] Improved thumbnails time computation
[Shelf] Allow to embed presets in projects
[Shelf] Allow to quickly collapse/expand the tree-view with SHIFT
[Shelf] Allow to save thumbnails when assets are read only (local cache)
[Shelf] New content : new filters (transform, mirror, tri-planar, etc.)
[Shelf] New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.)
[Shelf] New content : 10 new Font Substances to quickly generate custom texts
[Shelf] New templates : Unity 5 and Unreal Engine 4
[Shelf] Improved HSL filter to be more artist friendly
[Shader] Add support for specular level channel in PBR shaders
[Shader] Add support for Dithering in Alpha Test shader
[Shader] Add support for parallax occlusion mapping in PBR shaders
[Shader] Allow to define custom UI for shader parameters
[MatLayering] Create new Mask channel for material layering workflow
[Scripting] Allow to write metadata in a SP project
[Scripting] Allow to export with a specific export preset
[Scripting] Allow to retrieve shader parameters as a JSON
[Scripting] Add support for WebSocket connections
[Scripting] Add the possibility to load shader instances
[Scripting] Add the possibility to create a new project
[Scripting] Allow to retrieve the url of the mesh imported in a project
[Scripting] Allow non square baking
[Scripting] Report errors when setting data via scripting API
[Substances] Add user-data tag to specify normal map format

Fixed :
Crash when picking color with substances
Crash when loading a non RGBA32f image as environment map
Crash related to painting on AMD GPUs
[Mesh] OBJ import doesn’t recognize materials without mtl file
[Mesh] UDIM Texture set name generation can be incorrect on some meshes
[UI] Undo/Redo button in Viewer Setting steal focus and stop mouse scrolling
[UI] Some labels are incorrectly cropped in High-DPI
[Layer] Replace mode for paint effect has an incorrect behavior on Mask
[Layer] Subtract blending mode has an incorrect behavior with alpha
[Tool] Brush size becomes huge in 2D View when painting on UV borders
[Tool] Snapped straight line has erratic behavior with High-DPI
[Tool] Stencil resolution is sometimes incorrect
[Bakers] “Max Occluder Distance” values are clamped if “relative to bounding box” is “Off”
[Shader] Stack and auto param channel definitions don’t match
[3D View] Inconsistent display of the normal channel depending of project setting
[Viewport] Some normal maps have clamped values which appear as artifacts
[Viewport] Post-effect are always disabled by default
[Export] Normal mixing setting is incorrect if normal channel is missing
[Export] Incorrect texture generation in some cases on AMD GPUs
[Export] Shader parameters are not exported properly if located inside a group
[Export] Editing an export preset in a custom shelf output a log error
[Shelf] Tree-view filtering does not match exactly the folder name
[Shelf] Renaming a shelf preset is hard to read
[Shelf] Shader resource imported in the Shelf isn’t preserved after relaunching
[Shelf] Content : Weld tool preset is missing
[Shelf] Content : Tile Generator doesn’t work properly
[Shelf] Content : Fixed incorrect mask on Rubber Tire Dirty smart material
[Shelf] Content : Fixed incorrect group name on Leather bag material
[Iray] Half of meshes are missing in Iray
[Linux] Crash when dragging a resource above the 3D View
[Mac] Preferences are reset at every launch on Sierra

Known Issue :
[Export] In very rare case, black rectangles can appear on AMD GPUs
[Iray] Color Profiles can behave in odd ways sometimes

27-Feb-17 Admin 996 0
Related articles

Adding comment

29+534=???
OR Login with: