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[Tutorials] Pluralsight - Game Environment Modeling Fundamentals

[Tutorials]  Pluralsight - Game Environment Modeling Fundamentals
Pluralsight – Game Environment Modeling Fundamentals
Info:
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. Next, you’ll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you’ll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you’ll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

13-Nov-16 Admin 1 151 0
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