Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
[Tutorials] Pluralsight - Establishing a Texturing Pipeline Between MARI and ZBrush

[Tutorials]  Pluralsight - Establishing a Texturing Pipeline Between MARI and ZBrush
Pluralsight – Establishing a Texturing Pipeline Between MARI and ZBrush
Info:
This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you’ll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you’ll learn about topology and resolution management as well as UV creation and geometry export. From there, you’ll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You’ll learn how to configure these projects using channels and shaders in MARI. Then, you’ll explore how to effectively paint your assets using MARI’s Paintbrush and Paint Through tool. Finally, you’ll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you’ll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. Software required: MARI 3.1v1, ZBrush 4R7.

13-Nov-16 Admin 1 216 0
Related articles

Adding comment

45+839=???
OR Login with: