[Tutorials] Maya Bifrost: Dynamic Simulations
Maya Bifrost: Dynamic Simulations
Size: 483 MB | Duration: 2h 43m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
This course offers an overview of the Bifr?st implementation in Autodesk Maya. Using emitter, collider, accelerator, and liquid property nodes, Aaron F. Ross simulates a medium-scale liquid effect and stores it to disk as a cache. Rendering the surface at full quality requires generating an animated polygon mesh; for a convincing layered material, he shows how to extract Bifr?st channel data such as Vorticity and apply it in a shading network. The course concludes with a look at the Aero Solver for atmospheric effects.
Topics include:
* Understanding Bifr?st
* Analyzing the node structure
* Emitting from a polygon mesh
* Colliding with objects
* Pushing and damping fluid motion with accelerators
* Caching Bifr?st simulations
* Meshing liquid and exporting to Alembic
* Shading with the Bifr?st liquid material
* Designing mental ray materials
* Layering shaders with Bifr?st channel data
* Adding mist with an Aero simulation
* Texturing an Aero material