Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280?720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.1 GB
Genre: eLearning | Language: English

In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator


01-Aug-16 Admin 1 273 0
Related articles

Adding comment

44+587=???
OR Login with: