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Creating Concept Vehicles In Maya

Creating Concept Vehicles In Maya
Creating Concept Vehicles In Maya
Creating Concept Vehicles in Maya
Software Requirement: Maya 2008 and up
Run Time: 6 hrs. 51 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
1. Working out rough designs on paper 8:06
2. Using 3d thumbnails to flesh out the design 4:47
3. Blocking in the main body of the car 10:00
4. Refining the rough shape of the car 11:37
5. Finishing the main shape of the car 10:55
6. Refining crease lines 11:47
7. Defining the front grill 10:27
8. Sharpening the crease lines 13:45
9. Cutting body panels apart 4:34
10. Creating grill insets 11:13
11. Creating wing insets 12:52
12. Building the scoops 5:04
13. Building the front wings 12:00
14. Finishing the wings 9:43
15. Detailing the canopy 8:30
16. Finishing the canopy 10:35
17. Shaping the engine 7:50
18. Detailing the engine 9:21
19. Adding external engine details 10:04
20. Finishing engine details 13:21
21. Adding scoop and vent interior detail 7:05
22. Building small front wings 7:28
23. Modeling the headlight area 14:09
24. Building the headlight details 10:11
25. Finishing the headlight details 15:58
26. Building the taillight area 6:50
27. Reusing geometry to finish the taillights 6:12
28. Detailing the wheels 11:23
29. Finishing the grill area 11:24
30. Building the interior 12:16
31. Finishing the back end 14:52
32. Adding finishing touches 18:40
33. Applying car paint materials 14:45
34. Setting up an HDRI dome 3:57
35. Adding a chrome material to the bright work 8:34
36. Continuing to add materials 13:00
37. Laying out Uvs 10:35
38. Creating the grill texture in Photoshop 4:56
39. Building the headlight texture 8:35
40. Creating the tire tread bump map 9:57
41. Rendering with Final Gather 5:41
Total Run Time: 6:51:52
26-Jun-16 Admin 761 0
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