Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
[Tutorials] The Gnomon Workshop - Introduction to ZBrush 4R7

[Tutorials] The Gnomon Workshop - Introduction to ZBrush 4R7
The Gnomon Workshop - Introduction to ZBrush 4R7
Size: 11.7 GB Type: eLearning

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r7 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 12 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing, and detailing workflows. The lessons start with a brief overview of the UI for the novice, along with a few "Quickstart" lessons on sculpting. Madeleine then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4r7, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Keyshot, is also covered. For a more comprehensive breakdown of the myriad topics of this title, be sure to reference the chapter list and corresponding titles.

Madeleine Scott-Spencer

Sculptor

Madeleine Scott-Spencer has used ZBrush extensively for 10 years. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Maddie has worked with Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. Writing under the byline Scott Spencer, Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. She currently resides in Wellington, New Zealand.

Chapters
Introduction
Quickstart
Interface And Brushes
Interface
Interface Customization
ZTools
Subtools
Transpose
Undo
Import Mesh
Adding Eyeballs
Dynamesh
Bonus Dynamesh Sculping
ZModeler
Arrays
Nanomesh
ZSpheres
ZSketch
Alternative Mesh Creation
Brushes
Insert Meshes
Alphas
Hard Surface
Noisemaker
Fibermesh
Layers
Movies
Masking
ZRemesher
Decimation Master
Polypaint
Spotlight
ZAppLink
UV's
PhotoRef
Displacement
Materials
Keyshot

06-Apr-16 Admin 863 0
Related articles

Adding comment

8+158=???
OR Login with: