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[Tutorials] Building Custom Tools to Extend the Unity IDE

[Tutorials] Building Custom Tools to Extend the Unity IDE
Building Custom Tools to Extend the Unity IDE
Unity is a powerful IDE for 2D and 3D game development. But it's even better when you extend it by building your own custom tools. Join Jesse Freeman, as he explores extending the Unity IDE with custom inspectors, editor windows, and other tools for speeding up game development. Learn how to extend the existing inspector by exposing public fields, build custom editor windows, save and load files to the project folder, and more. Plus, learn how to style and skin your tools so they're easier to use. Want to share your customizations with others? When you're done, you can export the new tools to share with colleagues or sell in the Unity Asset Store.

Topics include:

Exposing variables to the Inspector
Providing attributes to Inspector fields
Extending the base editor
Creating custom UI elements
Modifying the layout of a custom editor
Building a custom window
Saving and loading data
Creating a reorderable list
Skinning custom inspectors
Exporting assets as Unity packages
02-Apr-16 Admin 835 0
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