Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
[Tutorials] Digital Tutors - Texturing Game Assets in MARI

[Tutorials] Digital Tutors - Texturing Game Assets in MARI

Digital Tutors - Texturing Game Assets in MARI
Software: MARI 3.0 | Project Files: Included | 2.65 GB

In this MARI tutorial, we'll walk through a standard workflow for texturing game assets.

We?ll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that're ready to take into Unreal Engine.

We?ll start by learning how to setup our project for a multi-material PBR asset. From here, we?ll learn how MARI handles a linear workflow using Color Management and how that affects our game assets. Next, we?ll learn how to bring in supplementary maps like an ID map and normal map so we can use them as we build our textures. We?ll learn how to use an exciting new feature in MARI 3.0 to send a high res mesh over to MODO for ambient occlusion baking.

As we're painting, we'll learn about important topics like selections, projection masking and adjustment layers, to name a few. To wrap things up, we?ll learn how to resize and export all of our texture maps for use in Unreal Engine.
By the end of this MARI training, you?ll have all of the basics down so you can start painting your own game assets.

24-Dec-15 Admin 1 088 0
Related articles

Adding comment

29+954=???
OR Login with: