[Tutorials] Pluralsight - Rapidly Creating Stylized Game Assets in ZBrush
Pluralsight - Rapidly Creating Stylized Game Assets in ZBrush
Size: 323MB | Duration: 2h 15m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag.
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http://www.nitroflare.com/view/BF77484847964DC/lrale.Pluralsight..Rapidly.Creating.Stylized.Game.Assets.in.ZBrush.part1.rar
http://www.nitroflare.com/view/71C5D871F9CA9F1/lrale.Pluralsight..Rapidly.Creating.Stylized.Game.Assets.in.ZBrush.part2.rar
http://www.nitroflare.com/view/D04B0351D674DAB/lrale.Pluralsight..Rapidly.Creating.Stylized.Game.Assets.in.ZBrush.part3.rar