[Tutorials] 3ds Max 2011 Essential Training
3ds Max 2011 Essential Training
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Content:
Introduction
Welcome 00:57
Prerequisites 01:18
Using the exercise files 01:04
1. Getting Started
Using the Custom UI and Defaults Switcher 01:35
Setting local file paths to relative 01:27
Using project folders 04:31
2. The 3ds Max Interface
Getting familiar with the interface 04:05
Touring the command panels 01:44
Creating primitives 03:05
Navigating the viewports 03:57
Using hotkeys 03:18
Choosing shading modes 03:06
Configuring the viewports 03:29
Transforming objects 04:32
Using the toolbars 03:33
Using the Modify panel 05:46
3. Modeling Basics
Surveying different modeling methods 05:18
Setting units 05:08
Setting home grid dimensions 03:37
Understanding the Level of Detail utility 03:34
Working with the Modifier Stack 03:51
Understanding dependencies 05:09
Collapsing the Modifier Stack 04:53
Working with sub-objects 04:41
4. Modeling with Splines
Creating shapes 05:17
Creating lines 02:56
Converting a shape to an editable spline 02:20
Transforming editable spline sub-objects 04:20
Using different types of vertices 03:39
5. Lofting
Lofting a vase 03:59
Setting loft parameters 03:49
Editing the path and shapes 05:18
Manipulating loft sub-objects 03:55
Adding a scale deformation 05:47
Adding a shell modifier 03:50
Smoothing polygon edges 08:52
6. Modeling for Motion Graphics
Setting up the project and scene layout 02:34
Creating a backdrop profile line 01:19
Using Editable Spline Fillet 01:24
Extruding shapes 02:36
Creating text 01:21
Applying a bevel modifier 03:57
Choosing bevel parameters 02:33
Using Display All Triangle Edges 01:56
Adjusting spline interpolation 02:22
Deforming beveled objects 01:17
Exporting paths from Adobe Illustrator 02:39
Importing Illustrator paths to 3ds Max 02:22
7. Polygon Modeling
Setting up the scene 02:08
Creating chamfer boxes 04:44
Smoothing edges 01:16
Using the Array tool 05:31
Grouping objects 10:18
Modeling lines 11:17
Using the Sweep Modifier 03:00
Soft-selecting sub-objects with Volume Select 05:40
Removing polygons with Delete Mesh 02:37
Clearing a sub-object selection with Mesh Select 03:37
Adding randomness with the Noise Modifier 05:47
8. Subdivision Surface Modeling
Understanding subdivision surfaces 02:46
Creating a box and converting to editable poly format 03:54
Using the Symmetry Modifier 01:44
Working with TurboSmooth 03:03
Extruding polygons 01:54
Editing edge loops 08:15
Shaping the model 04:57
Baking subdivisions 03:45
Optimizing polygon Level of Detail 02:44
9. Polygon Modeling with Graphite
Understanding the graphite tools within Editable Poly 02:40
Using the Graphite Ribbon interface 03:26
Using traditional editable poly tools within Graphite 11:30
Adjusting detail with Remove and Cut 04:44
Using SwitfLoop 02:46
Constraining sub-object transforms 02:23
Attaching polygon meshes to a single object 05:33
Bridging parts of a mesh 05:43
10. NURBS Modeling
Understanding NURBS 02:35
Creating NURBS curves 07:27
Creating a U-loft surface 05:52
Editing curves and surfaces 03:09
Setting surface approximation 06:21
11. Materials Basics
Using the Material Editor 07:08
Choosing a material type 03:03
Choosing a shader type 02:12
Adjusting specular parameters 03:06
Setting opacity 03:05
Understanding procedural Maps and bitmaps 04:11
Using bitmaps 05:21
Navigating shader trees 02:27
Tracking scene assets 04:40
Creating simple UVW mapping 07:52
Adding reflections with a Raytrace map 04:32
Creating an environment 05:27
Mapping a bump channel 07:13
12. Camera Basics
Creating cameras 04:01
Understanding target and free cameras 04:39
Using Camera Pan, Truck, and Dolly 04:08
Adjusting the field of view 04:59
Understanding aspect ratio 02:06
Showing safe frames 03:12
Choosing render output size 03:59
13. Lighting Basics
Understanding CG lighting 05:56
Understanding standard and photometric lights 01:48
Creating a target spotlight 02:03
Enabling viewport hardware shading 02:10
Previewing renderings with ActiveShade 03:06
Adjusting intensity and color 02:27
Controlling contrast and highlights 02:52
Setting spotlight hotspot and falloff radius 04:59
Choosing a shadow type 03:56
Optimizing shadow maps 05:46
Using area shadows 03:57
Creating omni lights 04:36
14. Keyframe Animation
Understanding keyframes 01:41
Setting time configuration 03:48
Choosing set key filters 01:27
Using Set Key mode 02:39
Editing keyframes in the Timeline 02:43
Using Auto Key mode 05:44
Creating animation in passes 02:40
Animating modifier parameters 03:53
Working in the dope sheet 07:47
Editing function curves 05:28
Looping animation 05:43
15. Hierarchies
Understanding hierarchies 03:16
Understanding reference coordinate systems 05:51
Editing pivot points 04:40
Linking objects 03:20
Using the Schematic view 01:59
Preventing problems with scale 07:50
Animating a hierarchy 10:11
Fine-tuning the animation 06:47
16. Controllers and Constraints
Understanding controllers 03:55
Applying path constraints 04:55
Assigning a link constraint 02:27
Using the Motion panel 02:48
Animating constrained objects 06:48
17. Special Effects
Understanding particle systems 02:24
Emitting particles from an object with PArray 02:18
Adjusting particle parameters 05:33
Binding particles to a gravitational force 02:51
Colliding particles with a POmniFlector 06:04
Creating a particle material 03:23
Mapping opacity with a gradient 02:01
Assigning a material ID G-Buffer channel 00:46
Creating a lens effect glow 03:09
18. Scanline Rendering
Understanding image sequences 05:40
Setting render options 07:53
Compressing an image sequence to a movie 05:17