Announcement

Hi members
It has been 6 months since changing from gfxok.com to dazposer.com. We decided to stop plan Lifetime Gold membership on dazposer.com. If you want to use Gold membership on dazposer.com, please renew. We need funds to maintain the server.
However, you can still access GFXOK.com as a Gold member
Thanks
[Tutorials] Lynda - 3ds Max 2016 New Features

[Tutorials] Lynda - 3ds Max 2016 New Features

Lynda - 3ds Max 2016 New Features
Intermediate | 1h 33m | 879 MB | Project Files | Software used: 3ds Max 2016

3ds Max 2016 has arrived. In this course, Aaron F. Ross covers the usability, interoperability, and cinematography improvements that make this an exciting release for 3D artists and animators alike.
He'll cover working with start-up templates, importing and exporting Alembic data, and mesh smoothing with OpenSubdiv, but also the new camera features, such as the

Physical Camera, which can mimic the exposure, depth of field, motion blur, and tilt-shift perspective corrections of a real-world camera, and the Camera Sequencer,

which allows animators to cut between cameras and trim clips nondestructively. Watch to find out how to incorporate these enhancements into your 3D workflow.

Topics include:
Choosing a workspace
Creating templates
Importing and exporting models
Mesh smoothing with OpenSubdiv
Creating a physical camera
Rendering Bokeh and motion blur effects
Using the Camera Sequencer
Working with state sets

Home:

http://www.lynda.com/3ds-Max-tutorials/3ds-Max-2016-New-Features/370602-2.html
28-Apr-15 Admin 1 772 0
Related articles

Adding comment

38+44=???
OR Login with: