The Gnomon Workshop - Sculpting a Dragon with ZBrush
The Gnomon Workshop – Sculpting a Dragon with ZBrush
The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creature’s primary shapes including additional subtools for elements like horns, teeth, claws and wings. Then with the overall shapes in place, he retopologizes the dragon in preparation of sculpting the finer details. Various techniques are shared that accelerate the process of sculpting these details through the use of stencils and alphas. A detailed rock base is then created and the creature is put into its final pose using Transpose Master. In conclusion, Marteen sends the dragon to Keyshot for the final rendering of his finished digital sculpt. Artists of any level, interested in learning from a master ZBrush sculptor, will learn myriad techniques both in technical workflows and informed design strategies.
Chapters
ZSpheres
Blocking Shapes
Additional Subtools
Wings
Body Retopo
Sculpting the Head and Neck
Sculpting the Horns
Posing the Wings
Sculpting the Chest and Legs
Sculpting the Wings and Arms
Adding Scales with Stencils
Wings Retopo
Sculpting the Base
Posing with Transpose Master
Final Steps
Rendering with Keyshot