
DazToHue is a powerful workflow toolkit for transferring realistic Daz Studio characters into Unreal Engine 5 through Houdini. It includes Daz Studio presets, Houdini Digital Assets, and Unreal Engine content focused on flexibility, optimization, and advanced character setup.
Note: DazToHue is not a one-click solution. It is designed for users who want full control over character workflows and customization.
Key Features
* Generate optimized morphs for linear and dual quaternion skinning, including JCMs.
* Convert Daz skeletons to match Unreal Engine’s default skeleton.
* Add UE5 IK and physics bones.
* Clean and optimize geometry, UVs, materials, and textures.
* Create eye occlusion geometry and support Unreal eye shaders.
* Reduce polygons, bake textures, and generate occlusion masks.
* Retarget animations from Daz Studio, Rokoko, and Mixamo.
* Convert strand hair into Unreal grooms.
* Support Chaos Cloth workflows, geoshells, rigid followers, and skeleton morphs.
* Export ML Deformer data for Unreal Engine.
* Supports all Daz figures, not just humanoids.
Unreal Engine Content
* Ready-to-use architype skeletons and animation blueprints.
* Full control rigs for Genesis 3 to Genesis 9.
* Facial controls for G8.1 and G9.
* DK9 and GP9 controls.
* Example skin, hair, and cloth materials.
* Metahuman facial animation conversion tools.
Requirements
* Windows only
* Daz Studio 4.21+
* Daz To Maya Bridge (Daz plugin only required)
* Sagan Alembic Exporter
* Houdini Indie 20.5.552+ (Apprentice not supported)
* Unreal Engine 5.5+
Update 1.9.6 Changes
Important: After updating, run the Refresh Assets command in existing projects.
Houdini Updates
Skeleton Node
* Skin weights are now correctly re-normalized after weight operations.
* Bone selection now supports viewport and rig tree selection.
Pose Asset Node
* Fixed reference skeleton issues with GP9 and DK9 geografts.
Support
Discord: https://discord.gg/R5CEFAjZVN