
Shaders include split ham, split hotdog, hamburger, glazed ribs, steak, fried pork skewr, and more. Most are seamless, and can be scaled up and down via the horizontal and vertical tile dials, as well as offset to match weirdly uv mapped models to visual desire. Tweaking may be required on multimapped meshes.
Extra maps included for Specular mapping if you need them, located in texture folder in runtime dir. Not all shaders in this pack use them, but I added all of them in case you may opt for them.