Medieval Fantasy Ruins - Dark Forest Environment

Phuong 11-Oct-24 26 0 Print
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Medieval Fantasy Ruins - Dark Forest Environment

Technical Details
Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.
Features:
game ready and optimized (more details on documentation)
photogrammetry High-quality assets
detail and atmospheric scene with two lighting scenarios
Number of Unique Meshes: More than 300. With variations, there are 375 static meshes
Collision: Yes - mostly custom and some simple box just generated
Vertex Count: Most of 200-10 000 tris
LODs: Yes - mostly generated
Number of Materials and Material Instances: 293
Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.
Number of Textures: 452
Texture Resolutions: 4096 for larger objects
2048-4096 most objects
512-1024 small props
Terrain: 4096x4096
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
Important/Additional Notes: If you need any help or additional information please write to us at [email protected]
Product ID: unrealengine-Medieval-Fantasy-Ruins-Dark-Forest-Environment
Detail Link: https://www.unrealengine.com/marketplace/en-US/product/scans-medieval-fantasy-ruins-dark-forest-environment
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Category: Daz & Poser
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